Eternal Bond
Trap Normal

Eternal Bond

  • Archetype:
  • Photon

  • View:
  • 4084




Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
53± 6/ 100
Power Score
Intrinsic 53
Deck 57

Eternal Bond — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 57 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Removal

Why it scores here

Eternal Bond converts a populated Photon graveyard into board presence by Special Summoning any number of Photon monsters, though their effects are negated. Its second effect, a once-per-turn steal from the Main Phase, is a real swing, and it is paid for by banishing the card itself from the graveyard, so it can be reused from there. The card has no body and only works inside the Photon archetype, so its score comes from that conversion and not from anything intrinsic to its text. No combo data was supplied, so the combo score rests on the card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 It needs a Photon monster in the graveyard and is a single-copy trap that runs in 37 of 37 sampled decks, but the sample is dated (latest deck 2025-05-08) and no searcher data was supplied (observed/inferred).
Combo & Conversion 60 The text allows a mass revival plus a steal, which could build a large board from one card, but no combo boards were supplied to confirm it (inferred).
Resource Economy 60 The steal is a one-for-zero swing and the graveyard banish refuels the card, but nothing shows repeated card advantage (inferred).
Effect & Interaction 60 The control steal removes an opposing monster from their board, but it is sorcery-speed on the Main Phase and cannot be used as a reactive trap (verified from text).
Material Utility 10 It is a trap with no body and so provides no material value of its own (verified from text).
Resilience & Flexibility 55 The graveyard banish effect works from outside the field and each effect is once per turn, which limits repeated interaction (verified from text).
Deck-Building Efficiency 50 It is a single-copy trap that is restricted to Photon monsters, with no garnet or lock beyond that restriction, so it costs one slot in a committed build (verified from deck data).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: Photon-only restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives multiple Photon monsters from the graveyard in one activation
  • Once-per-turn control steal of an opposing monster during the Main Phase
  • Graveyard banish cost lets the card be reused from the graveyard
  • Runs in 37 of 37 sampled decks across 9 archetype IDs, so it is a dependable piece of the Photon core

Weaknesses

  • Requires Photon monsters in the graveyard, so it is dead early in the game
  • No body of its own, so it contributes no material value
  • Main Phase timing makes it weak against opponents who act in their own turn
  • Deck sample is dated (latest 2025-05-08) and combo data is absent

Counters / choke points

  • Opponent interaction during activation, inferred from the trap's structure; no interaction data was supplied
  • Graveyard removal, inferred from the card's dependence on graveyard Photon monsters

Best use

Graveyard recursion and steal finisher in Photon builds. Decks: Galaxy-Eyes, Galaxy Photon. Suggested copies: 1.

Evidence & gaps

  • Verified: Revival of any number of Photon monsters from the graveyard with their effects negated; Once-per-turn Main Phase steal with ATK set to combined original ATK of Photon monsters you control; Graveyard banish cost; Single-copy usage in 37 of 37 sampled decks
  • Observed: Co-occurs with Galaxy-Eyes Photon Dragon in 100% of sampled decks; Appears across 9 archetype IDs and 3 gameplay types
  • Inferred: Converts into a large board when several Photon monsters are in the graveyard; Steal is a strong swing when the opponent has a single high-value monster
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No StatisticsCard usage data Deck sample is dated: latest deck 2025-05-08, roughly 17 months before the evaluation date No ruling data supplied











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